Java SE: Programming I

Course duration, academic hours: 40
Price (excl. VAT) 2300,00 
Price (with VAT): 2783,00 
Lecturer: Mārtiņš Leitass
Mārtiņš Leitass
The lecturer has more than 20 years of experience in the IT industry, performing various roles in software development, from junior developer to managing complex, multicultural projects. Mārtiņš Leitass is currently focusing more on enterprise architecture. Certified Java 2 SE Certified Programmer, CTT+ classroom trainer, TOGAF 9.0 Foundation, etc.

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Course target
  • Write Java code that uses variables, arrays, conditional and loop constructs of achieve program objectives
  • Identify modular programming principles
  • Access and create static fields and methods
  • Encapsulate a class using access modifiers and overloaded constructors
  • Manipulate numeric, text, and string data using appropriate Java operators
  • Set environment variables to allow the Java compiler and runtime executables to function properly
  • Create simple Java classes and use object references to access fields and methods in a class
  • Demonstrate polymorphism by implementing a Java interface
  • Handle a checked exception in a Java application
  • Use a Predicate Lambda expression as the argument to a method
  • Define and implement a simple class hierarchy that supports application requirements
Audience
  • Developer
  • Implementer
  • System Integrator
  • Systems Administrator
At Course Completion
  • Use Java programming language constructs to create a Java technology application.
  • Use decision and looping constructs and methods to dictate program flow.
  • Understand basic object oriented concepts such as inheritance, encapsulation, and abstraction.
  • Use and manipulate object references, and to write simple error handling code.
Prerequisites

None

Training materials

The student kit includes a comprehensive workbook and other necessary materials for this class

Certification Exam

None

Course outline

1. What is a Java Program

  • Key features of the Java language
  • Java technology and development environment
  • Running and testing a Java program

2. Creating a Java Main class

  • Java classes
  • The Main method
  • Adding a Main method

3. Data in the Cart

  • Introducing variables
  • Working with strings
  • Working with numbers
  • Manipulating numeric data

4. Managing Multiple Items

  • Working with conditions
  • Using IF statements
  • Working with a list of items
  • Processing a list of items

5. Describing Objects and Classes

  • Working with objects and classes
  • Defining fields and methods
  • Declaring, instantiating, and initializing objects
  • Working with object references
  • Doing more with arrays

6. Manipulating and Formatting the Data in Your Program

  • Using the String class
  • Using the Java API docs
  • Using the StringBuilder class
  • More about primitive data types
  • More numeric operators
  • Promoting and casting variables

7. Creating and Using Methods

  • Using methods
  • Method arguments and return values
  • Static methods and variables
  • How arguments are passed to a method
  • Overloading a method

8. Using Encapsulation

  • Access control
  • Encapsulation
  • Overloading constructors

9. More on Conditionals

  • Relational and conditional operators
  • More ways to use IF/ELSE constructs
  • Using switch statements
  • Using the Netbeans debugger

10. More on Arrays and Loops

  • Working with dates
  • Parsing the args array
  • Two-dimensional arrays
  • Alternate looping constructs
  • Nesting loops
  • The ArrayList class

11. Using Inheritance

  • Overview
  • Working with subclasses and superclasses
  • Overriding methods in the superclass
  • Creating and extending abstract classes

12. Using Interfaces

  • Polymorphism
  • Polymorphism in the JDK foundation classes
  • Using interfaces
  • Local-variable type inference
  • Using the List interface
  • Introducing Lambda expressions

13. Handling Exceptions

  • Overview
  • Propagation of exceptions
  • Catching and throwing exceptions
  • Handling multiple exceptions and errors

14. Deploying and Maintaining the Soccer Application

  • Packages, JARs, architecture
  • Application modification and requirements

15. Understanding Modules

  • The Module system
  • JARs
  • Module declarations
  • Modular JDK

16. JShell

  • Testing code
  • JShell basics
  • JShell in an IDE

If you want to get more information about this course, contact us by phone +371 67505091 or send us an e-mail at mrn@bda.lv.